HomeDigital HabitsDigital SafetyQuizCoursesNewsReadWatchScienceAbout
CONTACT

Screen Sense

Digital guidance and Support
ContactAboutQuizCoachingArticlesTypesHome
Close
HomeDigital HabitsDigital SafetyDigital InsightsQuizCoursesAboutContact
Back to Articles
December 1, 2015
Science

Problematic digital gaming behavior and its relation to the psychological, social and physical health of Finnish adolescents and young adults

T

he aim of this study was to identify problematic gaming behavior among Finnish adolescents and young adults, and evaluate its connection to a variety of psychological, social, and physical health symptoms.

Methods

This cross-sectional study was conducted with a random sample of 293 respondents aged from 13 to 24 years. Participants completed an online survey. Problematic gaming behavior was measured with the Game Addiction Scale (GAS). Self-reports covered health measures such as psychological health (psychopathological symptoms, satisfaction with life), social health (preferences for social interaction), and physical health (general health, Body Mass Index [BMI], body discomfort, physical activity).

Results

Problematic gaming behavior was found to relate to psychological and health problems, namely fatigue, sleep interference, depression and anxiety symptoms. Multiple linear regression indicated that the amount of weekly gaming, depression and a preference for online social interaction predicted increased problematic gaming symptoms.

Conclusions

This research emphasized that problematic gaming behavior had a strong negative correlation to a variety of subjective health outcomes.

‍

Download the PDF article on AKJournals.

You might Also Like

Read

The Dopamine Brain by Dr Anastasia Hronis

Clinical psychologist and founder of the Australian Institute for Human Wellness Dr Anastasia Hronis lifts the lid on dopamine to help us live by intention, not impulse. A transformative guide to breaking free from impulsive habits and living a more intentional life.

Read More
News

Australia is banning social media for kids under 16. How will it work?

From 10 December, social media companies will have to take "reasonable steps" to ensure that under-16s in Australia cannot set up accounts on their platforms and that existing accounts are deactivated or removed.

Read More
Watch

Dopamine and addiction: navigating pleasure, pain, and the path to recovery

Peter Attia interviews Anna Lembke who is the Chief of the Stanford Addiction Medicine Dual Diagnosis Clinic and author of Dopamine Nation: Finding Balance in the Age of Indulgence. In this episode, Anna dives deep into the biochemistry and neurobiology of addiction, exploring the critical role of dopamine and the prefrontal cortex. She shares her framework for diagnosing and treating addiction, providing real-world examples involving alcohol, gambling, cannabis, social media, and more.

Read More
We value your opinion

Feedback Survey

We greatly appreciate your feedback on this website and would like to know what information you found useful and what services you would like to see next. Please take a couple of minutes to let us know.

survey
About us

Screen Sense supports adults and young people (aged 16+) by providing resources that empower them to explore healthy digital habits and develop self-regulation safely, respectfully and with autonomy.

Navigation
HomeDigital HabitsDigital SafetyDigital InsightsQuizCoursesAbout
Contacts
Based in New Zealand
hello@screensense.net
+64 27 707 1467
message us
Send Message
Copyright Screen Sense 2026
Powered by Rapid Evolution